Blog Archives

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QueerTech.io Black Box Experiment

Step inside the Black Box and be transported to a virtual mirror world. In the space of mere minutes, you will be scanned and rendered as a 3D model, then placed into a digital version of the Testing Grounds site. Here you may encounter magnificent animated toys inhabiting the space as the sky mutates through a deep dream of algorithmic horizons.

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QueerTech.io Black Box Experiment

Step inside the Black Box and be transported to a virtual mirror world. In the space of mere minutes, you will be scanned and rendered as a 3D model, then placed into a digital version of the Testing Grounds site. Here you may encounter magnificent animated toys inhabiting the space as the sky mutates through a deep dream of algorithmic horizons.

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Refractory Journal of Entertainment Media

Bennett A, & Beckwith, M 2018, ‘Queering virtual reality with drag realness: a case study of a creative investigation’, Refractory Journal of Entertainment Media, Vol. 30.

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Refractory Journal of Entertainment Media

Bennett A, & Beckwith, M 2018, ‘Queering virtual reality with drag realness: a case study of a creative investigation’, Refractory Journal of Entertainment Media, Vol. 30.

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Virtual Drag, 2016

The intersections between virtuality and drag stem from ways of speaking about virtual reality as simulation and the drag definition of ‘realness’. Featuring photogrammetry models of drag performers in fantasy virtual reality environments, Virtual Drag has been shown at numerous international festivals such as Videonale Festival at the Kunstmuseum in Bonn and Twist360 in Seattle. It was included in Screen NSW VR showcase 360Vision and the groundbreaking publication The Additivists Cookbook, a compendium of artistic strategies utilizing 3D technology for activism. Virtual Drag generated a small buzz internationally in new media art circles, reviewed in Motherboard, KillScreen, The Creators’ Project & Prosthetic Knowledge . This project was assisted by the Australian Government through the Australia Council for the Arts, its arts funding and advisory body, Deakin Motion.Lab & Media Lab Melbourne.

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Virtual Drag, 2016

The intersections between virtuality and drag stem from ways of speaking about virtual reality as simulation and the drag definition of ‘realness’. Featuring photogrammetry models of drag performers in fantasy virtual reality environments, Virtual Drag has been shown at numerous international festivals such as Videonale Festival at the Kunstmuseum in Bonn and Twist360 in Seattle. It was included in Screen NSW VR showcase 360Vision and the groundbreaking publication The Additivists Cookbook, a compendium of artistic strategies utilizing 3D technology for activism. Virtual Drag generated a small buzz internationally in new media art circles, reviewed in Motherboard, KillScreen, The Creators’ Project & Prosthetic Knowledge . This project was assisted by the Australian Government through the Australia Council for the Arts, its arts funding and advisory body, Deakin Motion.Lab & Media Lab Melbourne.