The intersections between virtuality and drag stem from ways of speaking about virtual reality as simulation and the drag definition of ‘realness’. Virtual Drag generated a small buzz internationally in new media art circles. This project has been assisted by the Australian Government through the Australia Council for the Arts, its arts funding and advisory body, Deakin Motion.Lab & Media Lab Melbourne.
Bennett, Beckwith & Payne, 2016, Virtual Drag, virtual reality, supported by the Australia Council for the Arts
http://virtualdrag.net/
EXHIBITIONS
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VR Lab, Rencontres Internationales Paris/Berlin, Auditorium du Louvre, Musée du Louvre, 8-10 March 2019
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Scottish Queer International Film Festival 2018
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Kaleidoscope VR 360 video channel, youtube.com, launched 26 November 2017
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Encounters Short Film & Animation Festival, Bristol UK, 19-24 Sept 2017
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CinemaQ: Drag, Shanghai China, 27 July 2017
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‘out_of_body‘, curated by Drive-Thru, Thisisit.com, 14-24 Jul 2017
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DiGRA Conference, Swinburne University, 3-6 Jul 2017
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Virtual Life’s a Drag: Queering VR (panel presentation), SXSW Interactive, Austin TX, 13 Mar 2017
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Videonale Festival of Video and Time-Based Arts, Kunstmuseum, Bonn, 16-19 Feb 2017
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MELT Festival, Brisbane, 25 Jan – 4 Feb 2017
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Twist 360, Seattle, Oct 2016
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#SHEMAKES by Geek Girl Academy, 10 Sept 2016
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360Vision (mobile app), Screen NSW, 2016
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Kaleidoscope Summer Showcase, London, New York, Berlin, Los Angeles, Seoul, San Francisco, 2016
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UNIT Festival, Berlin, 16 Apr 2016
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Melbourne Queer Film Festival, ACMI, 4 & 10 Apr 2016
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Kaleidoscope World Tour of VR, Melbourne, 12 Apr 2016
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Storia Salon presented by VRTOV as a satellite to the AIDC, 2 Mar 2016
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Kingston Arts Centre Pop Up Lab program organised by Media Lab Melbourne, 12 Feb 2016
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Testing Grounds Studio, a Midsumma Festival premier event, 1-7 Feb 2016.
MEDIA HIGHLIGHTS
Bennett A, & Beckwith, M 2018, ‘Queering virtual reality with drag realness: a case study of a creative investigation’, Refractory Journal of Entertainment Media, Vol. 30. ‘Virtual Life’s a Drag: Queering VR’ [panel], SXSW Interactive, Austin TX, 13 Mar 2017 Bennett, A et al 2016, ‘Virtual Drag’, in The Additivist Cookbook, Institute of Network Cultures, Amsterdam Pennello, A 2016, ‘Inside Berlin’s Queer Tech Festival’, Motherboard Bennett, A 2016, ‘Virtual Drag’ [paper], UNIT QueerTech Conference, Berlin, 16 Apr Priestman, C 2016, ‘Virtual Drag, or how to queer virtual reality’, Kill Screen, 28 Jan Bruney, G 2016, ‘3D Body Scans of Drag Queens Virtual Reality Art’, The Creators Project, 24 Jan Virtual Drag! Prosthetic Knowledge, 4 Dec 2015 Thrilled to be mentioned by the uber cool new media art blog Prosthetic Knowledge and picked up by Tumblr Radar!
Refractory Journal of Entertainment Media
SXSW Interactive
“Virtuality and queerness share common conceptual ground. They each destabilize what is natural/taken for granted by emphasizing the performed and experienced rather than what is ‘objectively real’. This panel will explore this conceptual congruence.”
The Additivist Cookbook
An important compendium of artistic strategies utilizing 3D technology for activism
Motherboard
“I strap on the goggles and find myself in the middle of a snowy mountain range, gliding up an icy staircase where a drag queen poses over and over again: hands on her hips, a pouty face, a jump in mid-air.”
UNIT QueerTech Conference
“The intersections between virtuality and drag stem from ways of speaking about virtual reality as simulation and the drag definition of ‘realness’. This presentation discusses the making of the virtual reality work ‘Virtual Drag’ and unpacks the theoretical propositions that underpin the project.”
KillScreen
“In both, the notion of ‘realness’ is brought into question—quite simply, what we accept to be real, shown to be a construction of human making. And so, by bringing drag queens and kings into virtual reality, Virtual Drag doubles their implications, letting their deconstructions overlap in an astonishing synergy.”
Creators Project
“All art forms rooted in the performers’ physicality struggle to perfectly translate via technological replication. But three Australian artists have found a way to harness the physicality of drag performers in for their project Virtual Drag, in which they created 3D body scans of drag queens for audiences to view in virtual reality.”
Prosthetic Knowledge